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Spatial Cinematography: How Spatial Camera Systems, Non-Interactive Immersion and Production Workflows Impact VR Filmmaking
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Author (aut): Aftab, Asad
Thesis advisor (ths): Hertz, Garnet
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Abstract |
Abstract
Immersive filmmaking in virtual reality is a rapidly evolving method of storytelling that
combines traditional cinematic approaches with immersive and interactive technologies.
This thesis researches the creative and technological challenges of producing VR films,
particularly Spatial Camera Systems, Non-Interactive Immersion, and production Workflow.
By dissecting these features through a role-specific lens, this thesis guides VR filmmakers,
writers, designers, and technical teams, inspiring them to explore VR's innovative potential.
All of this forms the basis for the term "Spatial Cinematography."
This study emphasizes VR's creative capabilities, such as creating multi-branching
storylines, assessing the level of interactivity, 3DOF vs. 6DOF immersive cinematic
experiences, and using new media techniques, such as spatial sound, to invoke emotional
responses from viewers. It also discusses the significance of directing audience attention in
an immersive space while maintaining viewer autonomy and agency, a fundamental
difficulty specific to immersive media.
On the technical side, the study examines the selection of VR-specific camera systems,
image stabilization, and upscaling techniques, ensuring smooth performance across various
HMD platforms. It also offers best practices for production planning and efficient production
workflows, drawing on practical insights from research and case studies.
Actionable solutions for expanding the field of VR filmmaking can be accomplished by
evaluating current limits – such as hardware constraints and accessibility issues – and
current trends like AI-driven workflows for immersive experiences.
This thesis aims to inspire filmmakers to embrace VR's potential and foster innovation and
storytelling techniques that profoundly redefine audience engagement in this new,
immersive narrative form. |
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62 pages
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1
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62
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born digital
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Use and Reproduction
This thesis is available to view and copy for research and educational purposes only, provided that it is not altered in any way and is properly acknowledged, including citing the author(s), title and full bibliographic details
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Rights Statement
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Keywords |
Keywords
Spatial cinematograph
Virtual reality
Filmmaking
Immersive cinema
AI
Immersive video
Spatial video
Cinematic virtual reality
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Cite this
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English
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Asad Aftab - Spatial Cinematography - Final S_Asad Aftab.pdf
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application/pdf
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4693348
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